Good Evening Everyone!
I posted through Twitter a few weeks ago about completing the newest
BioShock in less than 24 hours, something I haven't honestly done since
college! I enjoyed the game through the entirety and cannot wait to download
episode one of the DLC and for episode two to be released soon!
As many avid fans have heard, as of last week Irrational Studious laid off
roughly 75 employees to create a new, smaller, more entrepreneurial
studio under Take-Two. A new studio where creator Ken Levine can focus on
smaller, narrative work that will be released digitally.
Now thankfully this studio is not a Indie firm, otherwise we could have
kissed goodbye any chance of a new Bioshock in the near future.......it's just
that Ken's team put the time and effort in creating a well made game....most
likely Take-Two will not take that much time........which brings us full
The real reason why Irrational Studios "closed".
I honestly do believe Ken's team wants to focus on creative and well
designed games, although they may be smaller projects. It's simple, a game was
made over a seven year span and did not sell enough copies to keep the big producer
Obviously this is the right choice financially, considering the Video Game
industry is a business.
Is it is the right choice for the gamers though?
We as gamers are living in an age of fantastic, cutting edge technology, and
creative gaming development....but there is clear shift from innovative gaming
to producing agencies and studios that pump out big name titles(Usually Sequels) either
yearly or bi-annually. I honestly feel that this has crippled the aspect of
What games are you excited about this year? A typical question right? It seems
the answer is almost identical between the years. A Halo (Type) Game, Call of
Duty, Batman (Even though I like the series), any sports or racing. Those are
the big games, the games everyone looks forward to. I can't blame the hype, all
of these titles or genres produce decent games with additive multiplayer. Just
like you might always order the General Tso's chicken at your favorite Chinese restaurant,
why try something new when you know the General Tso’s is delicious. And the
producers and studious (not all) see this and continue to pump new titles with
the tweaks to the system so that we will continue to stuff our faces…..figuratively.
My fear is not a financially strapped video game industry due to long, drawn out production, my fear is the
material and development of games being produced by big market gaming. I fear a
gaming console that controls all aspect of entertainment, games that are continuously
built off their predecessor, a game that relies on multiplayer and not narrative.
I fear the current path the industry is heading on.
Now I would be a complete liar and ass if I would sit here and type all this
without saying that I have played these games too. Everyone does! That does not mean
that when I get that one rare gem, that one game that changes the boundaries of
gaming that I wouldn't prefer that over anything else on market.
Luckily, I know that I am not the only video gamer who has these fears. Look
at steam, a whole community that encourages the creation of creative and
innovative gaming......and it's wonderfully cheap
And I can't forget Kickstarter; several groups daily are presenting their
ideas and dreams of producing their first title.(Although a whole other story could be said about Kickstarter!)
At the end though, the big titles are needed. They are the games that bring
in the money. They keep the industry floating and are the only reason small
studious even begin, but if creativity of a game is capped at seven years, we
may be in trouble.
What games do you believe were a rare gem of creativity? What direction do
you wish to see the video game to go in?
Please share your thoughts below in the comments or of course tweet over @Shwoodylove
Until next time!